Sunday, May 24, 2020

The Reliability Of The Material - Free Essay Example

Sample details Pages: 2 Words: 745 Downloads: 10 Date added: 2019/04/04 Category Biology Essay Level High school Tags: Animal Testing Essay Did you like this example? Animals have emotions just like humans which is why many people are against animal testing. However having products tested on animals shows the reliability of the material as well and the safety of it. This ongoing controversy of whether animals should be tested has it pros and cons. Don’t waste time! Our writers will create an original "The Reliability Of The Material" essay for you Create order Animals will get hurt and some sadly die yet peoples health will benefit since products will be tested on animals first to make sure they are safe to use. The newspaper Love Your Dog, Support Animal Research, authored by Matthew R. Bailey claims that if you love your pet you should support animal testing. On the other side of the debate, Paula Moore in her article ?As the Netherlands Phases Out Animal Experimentation, Will Other Countries Follow? states that doing tests on animals should be illegal. To start of her article, Moore uses pathos to get to the readers feelings. Reading the article will show how horrible the vulnerable animals are left after experiments. The title states that Netherlands is working to end all experiments on animals it goes to show that if the Dutch government can make such massive decision about such topic other countries should follow too. Animals get treated very poorly infected with disease, force-fed chemicals, blinded, burned, mutilated and left to suffer without veterinary care inside laboratories which is very devastating since many defenseless animals die to this dreadful experiments. Animals have feelings just like animals and should be treated with respect. Moore grabs the attention of all the animal lovers by including scenarios in her article. She brings out all the horrific possible outcomes that could happen in the future if animal testing continues. For example, she says that there is better ways to conduct research in a more efficient way since it is morally wrong to poison, infect, burn and cut up animals in a laboratory. This just shows the readers how poorly animals get treated and how they end up. Animals cannot defend themselves from the start which is easy for scientists to just get them and experiment. Matthew R. Bailey begins his newspaper by using a great hook dog owners may soon be able to add years to their pets lives, thanks to an experimental antiaging pill this will get the readers to be thankful that such experiments exist. Basically what he is trying to say in other words is that if you love something let it go. He tries to convey a powerful message that if you love you dog, supporting animal research is the way to go. In the future they can come up with new medicines that can benefit both animals and humans without nobody getting hurt. He also used ethos in his article by saying animal food and vaccines all have been developed through humane research which he is correct since new creations are made thru various tests done. Bailey included various examples on how animal testing has helped cure many diseases and how it can be beneficial for them too since they are finding cures for them too. In the end of his newspaper he says the following discouraging studies condemns animals to unnecessary suffering and death from preventable illness this just goes to show that with animal research animals can prevent certain illness and even death. Including statistics about the disease Ebola shows both ethos and logos since the readers will find him credible for all the information he gathered including Journal of Infectious Diseases. Logos is used since he used data to back up his information which included the percentage of chimpanzee that Ebola has killed. Both authors used pathos in both of their essay to get to the readers heart. Paula Moore gave a insight of all the awful things that happen to animals in a laboratory. Including what animals go thru and how they are efficient methods to experimenting things. Meanwhile Paula Moore shows good points as to why it is beneficial to do animal research. Not only does it benefit animals with new creations to be made for them but also humans which will be useful for us not get harmed with new products being made. They both provided the readers with statistics on the outcomes of being against it and the benefits of supporting animal research. Moore made her point clear that there are better ways to conduct research rather than harming animals. Bailey noted that if you are a true animal lovers you should support animal research.

Wednesday, May 13, 2020

Essay about Causes and Consequences of Conflict - 1136 Words

Encountering Conflict - Secret river A conflicts importance lies not in its causes but in its consequences. In todays rising society, where we experience people willing to strive to their maximum potential by any means necessary, it becomes blatantly obvious to why we often overlook the implications we inflict on others. We are sometimes aware of our actions, acting in spite or in fear, and sometimes ignorant to the situation, unaware of the consequences we deliver. The question is however – where does the importance of conflict lie – in its causes? Or in its consequences? It seems evident that there are many people will use their spite and fear and perhaps even compassion to exacerbate conflict. People all too easily become to†¦show more content†¦A question rarely easy to answer, but an important one to decipher. It would be highly ignorant to say that the consequences are the most important aspect of conflict in all cases when it is evident that the causes play just as big a part. The Australian Aboriginals themselves had to adjust to survive. They had to find a way to live in this land after they first arrived. If Aboriginals were not to continue in conflict with the land and the others they shared it with, change became a necessity. Over time they developed a harmonious way to live and prosper within the limitations of their environment – a harmony that became enshrined within their culture. Modern Society is, at an incredible rate, exploiting and using up resources, that we will not have the luxury of 40,000 years to find a new way of life in order to survive. Our society could do worse than to try and learn a little from the first Australians. One only has to look at Kate Grenvilles main protagonist in The Secret River, William Thornhill, ending the book on his verandah, gazing wistfully out at the ridge across the river, willing an appearance by people of the Aboriginal clan he had been instrumental in displacing, and thinking the same thing. When considering the types of conflicts faced by individuals – personal conflict, interpersonal conflict and extra personal conflict, we must also acknowledge the moral dilemmas, such as racism or differences with immediate others andShow MoreRelatedThe Causes And Consequences Of Class Conflict Between The Bourgeoisie And The Proletariat1422 Words   |  6 PagesMarx s conflict theory has a very distinct ideology, it is stated that it mainly focuses on the causes and consequences of class conflict between the bourgeoisie and the proletariat. The Bourgeoisie represented the members of a higher society which held onto the majority of the wealth and means also known as the owners of the means of production and the capitalists. While the proletariat class was constructed by individuals who belong to the working class or the poor. Focusing on the economic, socialRead MoreConflict Causes1102 Words   |  5 PagesConflict Causes Conflict is a process in which one party perceives that its interests are negatively affected by another party (Kinicki 2009). This is a normal and natural part of any work place. When it occurs, there is a tendency for morale to be lowered and decreased productivity. However, conflict can be useful, it can push conflicting parties to grow, communicate and urge the flow of new ideas. For this to happen, leaders need to understand why conflict occurs and take the correct stepsRead More The Theory of Utilitarianism Essay530 Words   |  3 PagesUtilitarianism states that actions should be judged as right or wrong depending on whether they cause more happiness or unhappiness. It weighs the rightness and wrongness of an action based on consequences of that action. PRINCIPLES-- (1) CONSEQUENCE PRINCIPLE: Actions are to be judged right or wrong mainly by their own consequences. Nothing else matters. 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Queenies actions throughout the story wi ll affect her own consequences as well as otherRead More The Three Paradigms In Society Essay828 Words   |  4 PagesFunctionalist paradigm, conflict paradigm, and symbolic interaction paradigm are the three major paradigms that function in today’s society. Functionalist, and conflict paradigms are macro-sociological paradigms. Symbolic interaction is a micro-sociological paradigm. Functionalist paradigm focuses on the integration of society, while social conflict focuses on the issue of division among society. Symbolic interaction works on communication and social change as a consequence. The three paradigms areRead MoreThe Three Paradigms in Society840 Words   |  4 PagesFunctionalist paradigm, conflict paradigm, and symbolic interaction paradigm are the three major paradigms that function in todays society. Functionalist, and conflict paradigms are macro-sociological paradigms. Symbolic interaction is a micro-sociological paradigm. 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Wednesday, May 6, 2020

The third maddening buzz Free Essays

Fear, disappointment, and disbelief filled my mind as I opened my tear filled, burning eyes.   Everything was a blur, as if it were surreal.   There was a massive amount of dust from the air bag, and smoke coming from under the hood of my car. We will write a custom essay sample on The third maddening buzz or any similar topic only for you Order Now    As I turn to my right, remembering Josh had been with me in the car, I begin to panic. All that I can see is his head against the windshield.   I begin to shout his name as I shake his shoulder.   â€Å"Josh   Josh, are you okay?   Say something†Ã‚  Ã‚   The weight of the world has just come crumbling down on me and from that moment on my life was changed forever. The third maddening buzz of my alarm woke me as I groggily slid out of bed, and into the shower.   It was the start of another routine morning, or so I thought.   I took a shower, and quarrelled with my sister over which clothes were mine to wear, and which were hers.   Luckily, it was Memorial Day, so we didn’t have school.   If it were a normal weekday, we would have surely been late. My boyfriend Josh decided to stop by to see me after I was finished my grooming routine.   While sitting at the table with my parents, Josh informs us that his parents have invited us to a picnic at their house today.   We decided that we should bring something, perhaps a watermelon or cantaloupe.   Without missing a beat, my parents advise me that I need to go to the store to pick these up. With music blasting and voices singing and talking, it was another typical ride to the store, only this time we didn’t make it very far.   We backed out of the driveway, after a white truck had passed.   I begin to speed up to the speed limit (25 miles per hour).   Josh is a neat freak, so as soon as we are on our way, he decides to round up the trash in my car. After going about a quarter of a mile down the road, only three houses away from my house, the white truck begins to turn left into a driveway.   Not thinking anything of it, I slowed down to give him time to get out of my lane. When he was out of the way I hit the gas again.   Within the blink of any eye, the white truck had shifted into reverse and backed into my lane.   I slammed on the brakes, the tires squealed, but it was too late. I opened my eyes, and gasped for air.   Fear filled my head. My eyes burned and stung.   It was hard for me to catch my breath.   The dust from my airbag was circulating within the car. In that very moment I kept saying to myself, â€Å"It was just a dream, I am still sleeping, you’ll wake up in a few minutes.† As the dust settles, I begin to see that this is no dream.   I could see the white truck in front of my car, and slightly on top of my hood.   Smoke begins to fill the air from the engine in my car.   I start feeling pain in my right foot, shooting up my right leg.   My chest hurt, as if someone was stomping on it.   I feel as if my neck is on the verge of snapping off of my body. As I am beginning to notice all of my bodily injuries, I remember that Josh had been riding with me. How to cite The third maddening buzz, Papers

Monday, May 4, 2020

Computer Graphics Essay Example For Students

Computer Graphics Essay Computer graphics This article is about graphics created using computers. For the article about the scientific study of computer graphics, see Computer graphics (computer science). For other uses, see Computer graphics (disambiguation). Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer. The development of computer graphics, or simply referred to as CG, has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized the animation and video game industry. Overview The term computer graphics has been used in a broad sense to describe almost everything on computers that is not text or sound. Typically, the term computer graphics refers to several different things: †¢ the representation and manipulation of image data by a computer †¢ the various technologies used to create and manipulate images †¢ the images so produced, and the sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content, see study of computer graphics Today, computers and computer-generated images touch many aspects of our daily life. Computer imagery is found on television, in newspapers, for example in their weather reports, or for example in all kinds of medical investigation and surgical procedures. A well-constructed graph can present complex statistics in a form that is easier to understand and interpret. In the media such graphs are used to illustrate papers, reports, theses, and other presentation material. History The advance in computer graphics was to come from one MIT student, Ivan Sutherland. In 1961 Sutherland created another computer drawing program called Sketchpad. Using a light pen, Sketchpad allowed one to draw simple shapes on the computer screen, save them and even recall them later. The light pen itself had a small photoelectric cell in its tip. This cell emitted an electronic pulse whenever it was placed in front of a computer screen and the screens electron gun fired directly at it. By simply timing the electronic pulse with the current location of the electron gun, it was easy to pinpoint exactly where the pen was on the screen at any given moment. Once that was determined, the computer could then draw a cursor at that location. Image types 2D computer graphics 2D computer graphics are the computer-based generation of digital images—mostly from two-dimensional models, such as 2D geometric models, text, and digital images, and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves. D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics, whose approach is more akin to photography than to typography. Pixel art Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art. Vector graphics Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images. There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools. 3D computer graphics 3D computer graphics in contrast to 2D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. Computer animation Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films. Virtual entities may contain and be controlled by assorted attributes, such as transform values (location, orientation, scale; see Cartesian coordinate system) stored in an objects transformation matrix. Animation is the change of an attribute over time. Multiple methods of achieving animation exist; the rudimentary form is based on the creation and editing of keyframes, each storing a value at a given time, per attribute to be animated. The 2D/3D graphics software will interpolate between keyframes, creating an editable curve of a value mapped over time, resulting in animation. Other methods of animation include procedural and expression-based techniques: the former consolidates related elements of animated entities into sets of attributes, useful for creating particle effects and crowd simulations; the latter allows an evaluated result returned from a user-defined logical expression, coupled with mathematics, to automate animation in a predictable way (convenient for controlling bone behavior beyond what a hierarchy offers in skeletal system set up). Concepts and Principles Image An image or picture is an artifact that resembles a physical object or person. The term includes two-dimensional objects like photographs and sometimes includes three-dimensional representations. Images are captured by optical devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water surfaces. A digital image is a representation of a two-dimensional image in binary format as a sequence of ones and zeros. Digital images include both vector images and raster images, but raster images are more commonly used. Pixel In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen. In digital imaging, a pixel (or picture element) is a single point in a raster image. Pixels are normally arranged in a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three components such as red, green, and blue. Graphics Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style. Rendering Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an artists rendering of a scene. Rendering is also used to describe the process of calculating effects in a video editing file to produce final video output. 3D projection D projection is a method of mapping three dimensional points to a two dimensional plane. As most current methods for displaying graphical data are based on planar two dimensional media, the use of this type of projection is widespread, especially in computer graphics, engineering and drafting. Ray tracing Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods. The Miracle Worker EssayComputer simulations have become a useful part of mathematical modeling of many natural systems in physics (computational physics), astrophysics, chemistry and biology, human systems in economics, psychology, and social science and in the process of engineering new technology, to gain insight into the operation of those. Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for days. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computer Modernization Program; a 1-billion-atom model of material deformation (2002); a 2. 4-million-atom model of the complex maker of protein in all organisms, a ribosome, in 2005; and the Blue Brain project at EPFL (Switzerland), began in May 2005, to create the first computer simulation of the entire human brain, right down to the molecular level. Digital art Digital art is an umbrella term for a range of artistic works and practices that utilize digital technology. Since the 1970s various names have been used to describe what is now called digital art including c omputer art and multimedia art but digital art is itself placed under the larger umbrella term new media art. The impact of digital technology has transformed traditional activities such as painting, drawing and sculpture, while new forms, such as net art, digital installation art, and virtual reality, have become recognized artistic practices. [ More generally the term digital artist is used to describe an artist who makes use of digital technologies in the production of art. In an expanded sense, digital art is a term applied to contemporary art that uses the methods of mass production or digital media. Education Education in the broadest sense is any act or experience that has a formative effect on the mind, character or physical ability of an individual. In its technical sense education is the process by which society deliberately transmits its accumulated knowledge, skills and values from one generation to another. Etymologically the word education contains educare (Latin) bring up which is related to educere bring out, bring forth what is within, bring out potential and ducere to lead. Teachers in educational institutions direct the education of students and might draw on many subjects, including reading, writing, mathematics, science and history. This process is sometimes called schooling when referring to the education of teaching only a certain subject, usually as professors at institutions of higher learning. There is also education in fields for those who want specific vocational skills, such as those required to be a pilot. In addition there is an array of education possible at the informal level, such as in museums and libraries, with the Internet and in life experience. Many non-traditional education options are now available and continue to evolve. Graphic design The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Common uses of graphic design include magazines, advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design especially when using pre-existing materials or diverse elements. Infographics Information graphics or infographics are visual representations of information, data or knowledge. These graphics are used where complex information needs to be explained quickly and clearly, such as in signs, maps, journalism, technical writing, and education. They are also used extensively as tools by computer scientists, mathematicians, and statisticians to ease the process of developing and communicating conceptual information Information visualization Information visualization is the interdisciplinary study of the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth. Drug design Drug design, also sometimes referred to as rational drug design, is the inventive process of finding new medications based on the knowledge of the biological target. The drug is most commonly an organic small molecule which activates or inhibits the function of a biomolecule such as a protein which in turn results in a therapeutic benefit to the patient. In the most basic sense, drug design involves design of small molecules that are complementary in shape and charge to the biomolecular target to which they interact and therefore will bind to it. Drug design frequently but not necessarily relies on computer modeling techniques. This type of modeling is often referred to as computer-aided drug design. The phrase drug design is to some extent a misnomer. What is really meant by drug design is ligand design. Modeling techniques for prediction of binding affinity are reasonably successful. Scientific visualization Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science according to Friendly (2008) primarily concerned with the visualization of three dimensional phenomena (architectural, meteorological, medical, biological, etc. , where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component. Video game A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term video game, it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. The input device used to manipulate video games is called a game controller, and varies across platforms. Virtual reality Virtual reality (VR) is a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. Web design Web design is the skill of creating presentations of content (usually hypertext or hypermedia) that is delivered to an end-user through the World Wide Web, by way of a Web browser or other Web-enabled software like Internet television clients, microblogging clients and RSS readers. The intent of web design is to create a web site—a collection of electronic files that reside on a web server/servers and present content and interactive features/interfaces to the end user in form of Web pages once requested. Such elements as text, bit-mapped images (GIFs, JPEGs) and forms can be placed on the page using HTML/XHTML/XML tags. Markup languages (such as HTML, XHTML and XML) †¢ Style sheet languages (such as CSS and XSL) †¢ Client-side scripting (such as JavaScript) †¢ Server-side scripting (such as PHP and ASP) †¢ Database technologies (such as MySQL and PostgreSQL) †¢ Multimedia technologies (such as Flash and Silverlight) References 1. ^ What is Computer Graphics? , Cornell University Program of Computer Graphics. Last updated 04/15/98. Accessed Nov 17, 2009. 2. ^ University of Leeds ISS (2002). What are computer graphics? . Last updated: 22 Sep 2008 3. ^ Michael Friendly (2008). Milestones in the history of thematic cartography, statistical graphics, and data visualization. 4. ^ Ira Greenberg (2007). Processing: Creative Coding and Computational Art. Apress. ISBN  159059617X. http://books. google. com/books? id=WTl_7H5HUZACpg=PA115dq=raster+vector+graphics+photographiclr=as_brr=0ei=llOVR5LKCJL0iwGZ8-ywBwsig=YEjfPOYSUDIf1CUbL5S5Jbzs7M8.